I'd like to build a stutter/glitch effect that I could activate manually or if the audio level went over a certain threshold. Does anyone have anyone have any idea how I could go about building this?
I'd imagine I'd need a buffer constantly recording everything and to play that a few milliseconds of that buffer again multiple times once triggered.
I'm brand new to audionodes, but I've been a sound engineer for 20 years, if that helps explain my level of technical expertise.
EDIT: How to I edit my post title...